![]() ![]() Handling (per stack): +2.4% / +4.8% / +7%Īllows the Barrier to gain all effects of equipped shield mod.Increases accuracy and handling every second when shield is full. Health Regeneration: up to +3% of Max Health per second.Resets cooldown and duration of Action Skills if health is already full. Grants health regeneration if shield is already full. Whenever Zane freezes an enemy, his shield instantly begins recharging. Life Steal: 8% / 16% / 24% of damage dealt.Grants life steal when damaging frozen enemies. After killing an enemy, all incoming elemental damage is converted to non-elemental.Īllows the Barrier to shock and stagger enemies who touch it. Increases resistance to non-elemental damage. Killing an enemy triggers a cryo nova at its location. Reduces duration of elemental status effects applied to Zane. Zane and allies near the Barrier gain increased gun damage whenever the Barrier takes damage. The lower the shields, the greater the bonuses. Increases gun damage and accuracy when shields are active. Health Regeneration: up to +4% of Max Health per second.The lower their health, the stronger the regeneration. Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. Health Regeneration: up to +1% / +2% / +3% / +4% / +5% of Max Health per second.Whenever Zane takes damage, he gains resistance to further damage of the same type. This effect stacks until target is frozen. Zane's critical hits have a chance to slow the target. Zane and allies gain increased movement speed and reload speed after touching the Barrier. Improves shield recharge rate and shield recharge delay. The lower the shields, the greater the bonus. Increases cooldown rate of Action Skills based on remaining shields. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased. Zane and allies deal increased damage when shooting through the Barrier. Focuses: Barrier, shield improvements, survivability.ĭeploys a stationary Barrier that blocks enemy projectiles. ![]()
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